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Found 6 results

  1. Hello, when i try to use PIXI.bitmapFont.from() with Unicode Suplementary characters (those > U+10000 - those requiring 4 bytes instead of two) those characters are displayed as missing. How to fix that ? Thank you for help!
  2. Hey all, Right now, Ludei Cocoonjs doesn't load and parse XML files... Which means that we can't load bitmap font data. I am wondering if anyone else has figured out a workaround to this issue?
  3. Hello! Recently we released the last major version of Phaser Editor, with a lot of new stuff, like Tilemaps and Bitmap Text, but what is more exciting is the new licensing model: Freemium! So now the editor is accessible to everybody for an unlimited period of time. The free edition contains all the features, just the number of certain assets are limited (scenes: 15, tilemaps: 5, texture maps: 3), however, we think that lot of projects fit inside that bounds. We are convinced that the best for all is a model where everybody can use the editor and provide a valuable feedback, that is essential to build a better product. Take a look at the complete release notes EDITED: Recommended this introductory video from GameFromScatch: Kind Regards Arian P.S. By the way, the development of Phaser Editor v2 just started, this version is all about to support Phaser v3.
  4. Hi, i need help, i get this when i refresh my game 1/2: and ofc (game.js 50) console: and in game.js line 50: this.rep_un_txt = this.game.add.bitmapText(this.raw_gauche_center, 0, 'pixel', this.rep_un, 100); i load 2 bitmap font in my load.js: gameState.loadState = function(game) { }; gameState.loadState.prototype ={ preload: function(){ //assets this.game.load.image('barRep','./assets/bar_rep.png'); this.game.load.image('selecteur','./assets/selecteur.png') //fonts this.game.load.bitmapFont('pixel', './font/pixelBITM.png', './font/pixelBITM.fnt'); this.game.load.bitmapFont('pixel_o', './font/pixelBITM_o.png', './font/pixelBITM_o.fnt'); this.game.load.onLoadComplete.add(this.start, this); }, start: function(){ // i use this for fix error (cheap) this.fixtext = this.add.text(-10, -10, {font: "1px pixel", fill: "#ffffff"}); this.state.start('Game'); } }; I can't found a fix or see what i m doing wrong :/ Early Thanks
  5. Hello everyone! I am a newbie H5 game maker who studying the Phaser! I have lots of problem that want to ask you the current problem is , the bitmapFont function : this.load.bitmapFont("fontname","bitmapfont.png","bitmapfont.xml");//how can I get the bitmapfont.xml ? I already have a font name for the first param and the bitmap png for the second param, but the third param that is a xml file I don't have it, how can I make a xml file? help me!
  6. Hi, I am writing a simple game, which works fine, and when testing it (on a local wamp webserver) I very often reload the page in Firefox (44.0.2) to see the effect of the changes I make. That worked like a charm until I started to load a bitmapFont. Now, almost every time I reload (but not always), my sprites don't load. But if I "reload" by just typing enter in address bar, then everything loads fine. It's very strange. If I remove the bitmapFont loading, then everything gets back to normal. Other than that, everything works fine, the fonts display properly (if I don't refresh the page, that is). I don't get any errors whatsoever. It's pretty annoying tough. Any ideas how to fix this? Here is how I load my assets, just in case: (the order in which I load them doesn't seem to change anything to the issue). function preload(){ game.load.bitmapFont('desyrel', 'assets/fonts/desyrel.png', 'assets/fonts/desyrel.xml'); game.load.spritesheet('blocks','assets/blocks.png',blockSize,blockSize,nbBlockTypes+1); }
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