eGGzy Posted March 16, 2014 Share Posted March 16, 2014 I have a tower class in which I check bullet collision with enemy using overlap function, but the overlap never executes when it obviously should.Here's relevant code.Also if I call overlap in main game update method with "game.physics.arcade.overlap(entityPool.enemies[0], entityPool.bullets, bulletHitEnemy);" it kinda works.Here's demo maseone 1 Link to comment Share on other sites More sharing options...
maseone Posted March 17, 2014 Share Posted March 17, 2014 Same problem. In the earlier version, everything was fine.game.physics.arcade.overlap(player, star); - return false; Link to comment Share on other sites More sharing options...
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