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Children destroy


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I am developing a case simulator. Towards the end of development, when the game was almost ready, I found that each opening of the case consumes 30 MB of RAM. And when the memory is full, the game starts to lag unbearably. I read a lot of information on this topic and found that there is such a thing as "TextureCache" and that it can be cleared, which sometimes gave some advantages in the form of freeing up memory, but this is not enough. I also found information about the need to destroy each PIXI.Text and PIXI.Texture, isn't destroying the container that contains them enough?

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