sndbarrier1 Posted March 19, 2014 Share Posted March 19, 2014 Hey guys! I'm just starting out with Phaser game programming. I'm trying to build a proof of concept rope system. I for some reason, when I apply gravity, the revolute joint fails. Not sure what to do. Any ideas? Also, I'm running off the dev branch. You can find my demo here:https://dl.dropboxusercontent.com/u/21728452/Games/phaser-master_V2/rope/index.html Thanks!preload: function() { game.load.image('rope_piece', 'assets/rope_piece.png'); }, create: function() { cursors = game.input.keyboard.createCursorKeys(); game.physics.startSystem(Phaser.Physics.P2JS); rope_1 = game.add.sprite(100,100,'rope_piece'); rope_2 = game.add.sprite(100,110,'rope_piece'); game.physics.p2.enable([rope_1]); game.physics.p2.enable([rope_2]); //game.physics.p2.enable([rope_3]); game.physics.p2.gravity.y = 100; //rope_1.body.clearCollision(true, true); //rope_2.body.clearCollision(true, true); //rope_1.body.mass = 0; rope_1.body.data.motionState = 2; //rope_2.body.data.motionState = 1; constraint = game.physics.p2.createRevoluteConstraint(rope_1, [0,-5], rope_2, [0,5]); }, update: function() { if (cursors.up.isDown) { rope_2.body.thrust(50); } else if (cursors.right.isDown) { rope_2.body.rotateRight(5); } //rope_1.body.setZeroVelocity(); }, Link to comment Share on other sites More sharing options...
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