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converter babylon (Bug textures on models)


Dad72
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Hi,

 

When we converted an fbx, the image file are constantly rename.

 

whatever the format of image (png, bmp, gif...) there are rename with the .jpg extension and rename it as 0, 1, 2...

 

Is that the next converter will be able to keep the name and such extension, because this renaming is really boring.

 

Thanks

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cool.

 

However I have another problem. I have my own character animate converted to babylon. in 3ds max, my 2 textures are well displayed, but in .babylon it's just weird.
 
Here's the images:
 
In 3ds Max
 
In Babylon
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I did not yScale, but a vScale. but that doesn't change anything.
 
newMeshes.material.diffuseTexture.vScale = -1; 
 
If you need my file .babylon or file .fbx with the images, I can you send via PM if you need.

 

 

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  • 1 month later...

I have sent you the zip with the compet model at your request. (By MP). But I can you return it,  If you have more.

The code is the code to import a model, there is nothing in particular.

BABYLON.SceneLoader.ImportMesh(Name, CheminModeles, Fichier, scene, function (newMeshes, particleSystems, skeletons) {     });
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  • 4 weeks later...

In fact I'm not sure I followed everything. there is no longer any converter that works?

I try it online : http://www.babylonjs.com/converter.html  but nothing on the scene.
I try to compile it https://github.com/BabylonJS/Babylon.js/blob/master/Exporters/BabylonExporter.zip.  but nothing on the scene.
He who works with me on my project told me that with the blender plugin, https://github.com/BabylonJS/Babylon.js/blob/master/Exporters/Blender/io_export_babylon.py there is nothing on the stage. There also to try the converter online, but same thing, nothing on the scene.

 

I am in 3ds max, I export to FBX for convertire to babylon. it may be converting fbx's wrong.Or because I use tga texture can be? Whatever it is, I cannot convert models in .babylon that works on a scene.

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  • 2 weeks later...

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