maf Posted March 20, 2014 Share Posted March 20, 2014 I've got a vehicle I want to remove from the p2 physics simulation and move it manually to a landing point:this.vehicle.body.removeFromWorld();this.add.tween( this.vehicle).to( { x : this.landingPoint.x, y : this.landingPoint.y - this.vehicle.height / 2 }, 500, null, true);but removing it from the physics world seems to deny any further control of the vehicle's position - am i going about this the wrong way? Link to comment Share on other sites More sharing options...
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