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offset/padding with graphic.generateTexture()


mamwalter
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i'm wondering why if i draw a red rectangle with graphic.drawRect(x,y,w,h) for example and then generate a texture from it with graphic.generateTexture() and apply the texture on a simple image
the texture will have a small offset (~10px padding), i mean the x and y of the image will not be exactly the left top corner of the red rectangle?

 

 

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