Eva0588 Posted April 13 Share Posted April 13 I'm doing this to be able to scale the image and keep the quality. If I work directly on the image.width and image.height the quality is lost. This why I set the image styling like this and hoped that I can wrap the image in a canvas element and modify the width and the height of the canvas, and then create texture out of it. const image = await this.getImg(blob); image.style.width = "100%" image.style.height = "auto" Quote Link to comment Share on other sites More sharing options...
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