Baylock Posted April 22 Share Posted April 22 I'm on a project that I eventually would like to render at 3840x2160 (with a final frame by frame export to MP4). But during development, I would like to work at 1920x1080 as a native resolution so that I can benefit from a decent quality in terms of previews. While working, I want to be able to switch previews from 960x440 to 1280x720 and 1920x1080. Right now, I set the actual size of the canvas to 3840x2160 by default but resize it through css to the 3 other smaller sizes for visualisation when needed. The result is always sharp and I like the preview flexibility it but the native high resolution makes heavy scenes a bit laggy sometimes, which is not ideal while working. I can't go down to a native resolution of 1920x1080 because, to convert it to 3840x2160 later on, I would have to convert all my values (positions and transformations). And this is my main issue actually. So here is my question: how can I do so that I can work at any resolution I want and easily upscale it to a better resolution later one while not having to convert my values ? This all while preserving the best rendering quality from the beginning to the end? I think it will have to do with the resolution settings and the pixelRatio but I'm not sure how this works relative to my problem. To summarize, I want: Final render: 3840x 2160 (native) Working resolution: 1920x1080 (native) Working preview : 960x440, 1280x720 and 1920x1080 (CSS resize) And I don't want to have to mess with the values when I set up the final rendering.I don't need help for the css part. I just need to know how I can make sure that I can work in 1920x1080 and seemlessly upscale to 3840x 2160 later on without messing with the values. Thanks. Quote Link to comment Share on other sites More sharing options...
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