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Cull offscreen objects to save render time


Jhon
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Hi

Drawing invisible objects on a canvas causes performance loss. What's the best way you know to prevent this? I think there are two options: adding a mask to the all-encompassing container and changing the renderable property to false. I may have misunderstood the masking feature.

I wonder which one is more logical to prevent unseen elements from being drawn in the scene? To change the Renderable property, it is necessary to loop through and check each element with a for loop. Wouldn't that be compelling for each frame?

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