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Distorted Texture Mapping Issue in Three.js


Eden60
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Hey all,

I'm using Three.js for a 3D game and facing a problem with texture mapping. Textures applied using TextureLoader appear stretched and distorted on models. Checked dimensions, tried different settings, but no luck. Any insights or solutions? Using OBJ/GLTF models, JPEG textures.

And I recently completed splunk certification and I also faced problem in integrating splunk in this game.

Thanks!

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