testmad Posted April 2, 2014 Share Posted April 2, 2014 Im having issues with a custom shader and what I want to do with it. Let me explain. I'm trying to use a shader to draw my very simple sprites, but have not been able to get things working right. First, my game is 800x600. The sprite is nothing (ex: test = game.add.sprite(0, 0); ). I set a width and height on it. Then I add a filter. The filter draws a cell looking object. You can see it and the code here. What I need is for the "cell" to be where the sprite is and the size of the sprite. How can I do this? After Thoughts... Would it be better to just use an animated sprite? The reason Im using a shader is because at certain points of the game, I would need to scale the size of the sprite while keeping the line thickness the same. is there a better way than using a shader? If so, how? Thanks for the help. Link to comment Share on other sites More sharing options...
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