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Questions about coordinates and procedural side scrolling map generation.


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I have successfully implemented a map generating algorithm that generates part of a map before the player reaches it. I add the new part of the map after the last made part:

nextMapTileXValue = streets.getAt(streets.length-1).x + tileWidth;

Now, nextMapTileXValue keeps rising when I move the player to the right.


Seems to return the coordinates within the game canvas itself, not the entire game universe (IE: never exceeding game.width). Now, how come player.x and player.body.x is always within game.width? Shouldn't player.x rise in conjunction with nextMapTileXValue?

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