Jump to content

How to increase frame per second of an mobile canvas-based app?


Recommended Posts


We are building our very first game-like page with really simple sprites with not so many object (less than 20) and animations using Pixijs renderer. Our target is to make the page work smoothly on decent tablets. But it turns out that the performance is very bad (fps is usually lower than 20).


We tried to use Cocoonjs to boost the performance but when we deployed, the apk’ed app shows only black screen.

Is there any direction/task that we could do in order to improve the performance of an mobile canvas-based application?


Please look at our demo on your tablet to see the performance issues: http://ninkata.silverlining.vn


Thank you,



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...