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Reuse Sprites


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Started digging into phaser today for the first time.  I noticed in the invaders example: http://examples.phaser.io/_site/view_full.html?d=games&f=invaders.js&t=invaders


It creates 30 bullets here: "bullets.createMultiple(30, 'bullet');", it appears as if those bullets are destroyed when they go out of bounds here: "bullets.setAll('outOfBoundsKill', true);".  Which would lead me to think once they are out of bounds you can reuse them, essentially limiting the number of bullets on the screen to 30 at any given time.


However, I've noticed that this is not true.  If you shoot 30 bullets regardless of if any go out of bounds or hit a target thats all you get.  After that the ship does not fire.  A bug?


How would one get around this problem?

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