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tilemap loading json string vs file


rpiller
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I know I can load a json map file via game.load.tilemap(). However, I'm looking at using SignalR to make a multiplayer game and I want to send the json data (instead of a file) from the server to the client when the user logs in. Is there a way to load a map with json Tiled string instead of a file?

 

 

I want to do this because the entire map can be altered by the players so it can't be a static file that the client just downloads on start.

 

 

[EDIT]

Nevermind it looks like json string works as well in game.load.tilemap().

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