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How to create a donut world map


marvster
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I created a tilemap and figured out how to move the camera in a classic zelda-manner if touching the bounds of the screen.

But if I reach the end of the map, my character leave the camera zone (since the camera seems to be bound to tilemap-size but my character not) and I wondered if and how it is possible to easily donut-world behaviour as known from classical rpg?

 

As the camera moves over iteration it seems impossible to work with something (this.player.y > map.widthInPixels) ? ... .

 

Could anybody pass me a hint?

It would be wonderful if it is possible to duplicate the game world and append this to the bounds if reached, or has a [3x3] with refill and garbage collection.

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