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Tilemap: Multiple z Levels


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I would like to create a top-down strategy game with multiple z levels (to dig tunnels into the ground).

How can I achieve that with Phaser? I need multiple tilemaps that the user can switch between. The units (sprites) should only be visible if their respective z-level is active. Sprites should also continue to move if their z-level is currently not visible.


Thanks in advance!

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