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Does it make sense to destroy all sprites when switching states?


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Is it necessary to create a shutdown method like so to free up memory or is dealt with automatically?

shutdown: function() {  this.space.onDown.dispose();  this.arrow.destroy();  this.bombs.destroy();  this.blasts.destroy();  this.waves.destroy();  this.explosions();  this.enemies.destroy();  this.spawnAnim.destroy();  this.waveCharge.destroy();  this.label_score.destroy();  this.label_highscore.destroy();  this.game.time.events.remove(this.enemySpawnTimer);}


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