Puzz3l Posted April 23, 2014 Share Posted April 23, 2014 Is there an analogue to Arcade physic's overlap method in P2 physics? I only see collision-related methods in the doc. Link to comment Share on other sites More sharing options...
Pedro Alpera Posted April 23, 2014 Share Posted April 23, 2014 Look this post: http://www.html5gamedevs.com/topic/4839-p2-physics-overlap/?hl=overlap Link to comment Share on other sites More sharing options...
Puzz3l Posted April 26, 2014 Author Share Posted April 26, 2014 So it looks like there is no way to check overlap in P2, other than with rectangles? That's very disappointing Link to comment Share on other sites More sharing options...
valueerror Posted April 26, 2014 Share Posted April 26, 2014 you can work with sensor shapes or use the postbroadphase funktion to check and decide to not collide.. Link to comment Share on other sites More sharing options...
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