mraak Posted May 2, 2014 Share Posted May 2, 2014 They do load on Android Chrome though. Samsung Galaxy Tab 2Android - v 4.2.2Internet app - v 4.2.2 Based on this, shouldn't it work? http://caniuse.com/canvas Link to comment Share on other sites More sharing options...
Pedro Alpera Posted May 3, 2014 Share Posted May 3, 2014 Could you try to load some example in that device and check if it works? http://examples.phaser.io Link to comment Share on other sites More sharing options...
mraak Posted May 5, 2014 Author Share Posted May 5, 2014 Most do and some have weird renderings, like breakout and tanks: Link to comment Share on other sites More sharing options...
Pedro Alpera Posted May 5, 2014 Share Posted May 5, 2014 I think it's similar to this: http://www.html5gamedevs.com/topic/5614-awkward-problems-on-internet-explorer-11/ Link to comment Share on other sites More sharing options...
mraak Posted May 5, 2014 Author Share Posted May 5, 2014 So, forcing canvas mode should fix it? Link to comment Share on other sites More sharing options...
Pedro Alpera Posted May 5, 2014 Share Posted May 5, 2014 Could you try? :new Game(640, 480, Phaser.AUTO, "mygame");tonew Game(640, 480, Phaser.CANVAS, "mygame");just to confirm that this is the problem. Link to comment Share on other sites More sharing options...
mraak Posted May 5, 2014 Author Share Posted May 5, 2014 Now it works on Android browser, but sounds are not playing or not playing at the right time. But by forcing CANVAS I'm getting all the colors wrong - I mean the background color I set to game, PNG colors are correct. I had to use int for color, not string and that fixed it. Link to comment Share on other sites More sharing options...
Recommended Posts