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Building dungeons with simplex noise


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Playing around with dungeon and terrain generation for a potential rogue-like game. I made a clip (https://vine.co/v/MrtOw7T6LAY) showing a visualization of potential vegetation and water. Haven't written the code for hallways connecting the rooms yet, but it's a fun project so far! I always build on the Game Closure devkit because I love mobile, it's super fast to prototype, and the code is beautiful!

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