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Pointer released outside clicked button triggers click


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Not sure if anything's changed in later versions, but it turns out that if you click/press down on say a Button, and release outside it, it counts as a trigger on that button.


Check this example, for example:



What would be the easiest way to check if it's released inside the button?

My button callback looks like this now:

    onMenuButton:function(sprite, pointer) {        if(Phaser.Rectangle.containsPoint(sprite.getBounds(), pointer.positionUp)) {            //do stuff            PicnicPanic.gameplayPaused = true;            this.pauseMenu.show();            console.log('paused');        }    },

It feels a bit like standard boilerplate so just wanna check if this is intended or if I'm just missing another way of doing it.

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