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Any idea why setPreloadSprite turns my bar Black?


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We are using an Atlas with a PreloadImage and PreloadBar. 

Everything seems cool but when I setPreloadSprite, the texture turns black in colour  (ps I see the black bar moving, it is functionally correct)


I just wondered if anyone had any idea on why this would happen? Maybe it is simply better not to use an Atlas for the Preloader? etc. 

Cheers :)

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