clark Posted May 6, 2014 Share Posted May 6, 2014 We are using an Atlas with a PreloadImage and PreloadBar. Everything seems cool but when I setPreloadSprite, the texture turns black in colour (ps I see the black bar moving, it is functionally correct)I just wondered if anyone had any idea on why this would happen? Maybe it is simply better not to use an Atlas for the Preloader? etc. Cheers Link to comment Share on other sites More sharing options...
JP91 Posted May 6, 2014 Share Posted May 6, 2014 how strange that but I do not use Atlas and works well. Link to comment Share on other sites More sharing options...
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