reddozen Posted May 6, 2014 Share Posted May 6, 2014 I'm importing my scene into Blender, scaling things by -1 on the Y axis, then rotating them back to upright, making them single sided meshes, and recalculating the normals. The problem is that when I export them, it doesnt seem to save the scaling or transforms. It is keeping the normals data though so I know that it's updating the export files, but when it's loaded the scene isn't coming out un-mirrored. My problem is that the Unreal 2k4 exporter we're using to convert our models exports all our objects inside out, mirrored and 2 sided... I wrote a blender script to just fix the whole scene automatically. It was a much simpler solution than trying to modify the complicated Unreal 2k4 exporter. Any ideas? Quote Link to comment Share on other sites More sharing options...
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