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SpriteBatch disabling input events?

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I'd like to use SpriteBatch instead of Groups for 2 layers that display up to 64 sprites for a speed boost.


However, simply changing Group to SpriteBatch didn't work - I used to be able to tap/click on the sprites, but now that input event doesn't seem to fire.


I'm wondering if SpriteBatch disables or disrupts input somehow?


Interestingly, the input events are attached to the parent of the SpriteBatch, not the SpriteBatch itself.





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