Jump to content

Timer Problem


Recommended Posts

I'm trying to add a new timer when my state is created (the code is reached for sure), and nothing happens:


this.bla = function()
var tr = new Phaser.Timer(game, false);
tr.add(this.bla, 100, this);
What am I doing wrong?
Also it'd be great if anyone could explain to me what's callback context and what might be its uses.
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...