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Level restart/change


xompl
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I'm using a tilemap that gets modified during the game (basically a closed door tile becomes an open door tile).

 

I want to implement a restart level button but I don't really know which is the best way to do it.

 

I use the changeLevel function for both creating the first level and changing/restarting the current level.

 

It works fine except that:

 

1) Does not reload the tile from the json. It remembers the changes I did.

 

2) The game takes around 10MB more each time I execute this function and I much slower when scrolling.

 

Is there an example about this?

var LEVELS = ['level1', 'level2'];var CONTENT = [[{...}]];var changeLevel = function(puzzle, level, game) {    puzzle.layer = puzzle.map.createLayer(LEVELS[level]);  puzzle.layerName = puzzle.map.getLayer(LEVELS[level]);  puzzle.layer.resizeWorld();  puzzle.content = CONTENT[level];  if (puzzle.player != null)    puzzle.player.kill();  puzzle.player = game.add.sprite(puzzle.content[0].playerX, puzzle.content[0].playerY, 'all');  puzzle.player.animations.add('standing', [0, 1]);  ...  puzzle.player.animations.add('walking_item_right', [10, 11]);  puzzle.player.animations.play('standing', 1, true);  puzzle.game.camera.follow(puzzle.player);  puzzle.item = null;  puzzle.dir = 0; // 0=left, 1=right  for (var i = 1; i < CONTENT[level].length; ++i) {    var e = CONTENT[level][i];    if (e.type == 'key') {      if (e.sprite)        e.sprite.kill();      e.sprite = game.add.sprite(e.x, e.y, 'items');      e.sprite.animations.add('key', [2]);      e.sprite.animations.add('key_left', [0]);      e.sprite.animations.add('key_right', [1]);      e.sprite.animations.play(e.anim[0], 1, true);    }  }};

Thank you!

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I answer (partly) myself.

 

I've added a destroy before creating the layer and the does not slow anymore. Loading a new level increases slightly the memory usage but after a few seconds it goes down again (garbage collector?).

 

I still don't know the best way to "restart" the actual tile indexes. Recreate the whole map object?

 

This is the code.

  if (puzzle.layer)    puzzle.layer.destroy();

I got the idea looking at the code of Lessmilk's game #10. http://www.lessmilk.com/games/10/

But this game does not change the tile indexes.

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