Nico Posted May 14, 2014 Share Posted May 14, 2014 Hi guys, I have made a small tutorial for BABYLON.Tools.CreateScreenshot method, and I saw that RenderTargetTexture seems not to use antialiasing. Does somebody have an idea about this ? I am using WebGL readPixels method to get the picture (readed pixel by pixel), does this method is not compatible with antialiasing ? (I don't know a lot about WebGL, I'm just trying things, and see what it does) Quote Link to comment Share on other sites More sharing options...
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