Jump to content

Using pauseUpdate with states?


Recommended Posts

I can get the pause update running perfectly with a single file approach to my games, problem is i need to use a boot file because im looking at screen set up for different devices (different issue im dealing with...)

My problem is i was using the pauseUpdate as a means to starting my game and getting the game moving, i also used it for when the player died and needed to reset the game.


so the question remains: How to use pauseUpdate with states?


Side Note: i tried adding it in the index like this:

var game = new Phaser.Game(800, 490, Phaser.AUTO, 'gameContainer', { preload: preload, create: create, update: update, pauseUpdate: pauseUpdate });

But that gives me a bunch of undefined errors etc etc.


Any ideas? Thanks

Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...