Heppell08 Posted May 14, 2014 Share Posted May 14, 2014 I can get the pause update running perfectly with a single file approach to my games, problem is i need to use a boot file because im looking at screen set up for different devices (different issue im dealing with...)My problem is i was using the pauseUpdate as a means to starting my game and getting the game moving, i also used it for when the player died and needed to reset the game. so the question remains: How to use pauseUpdate with states? Side Note: i tried adding it in the index like this:var game = new Phaser.Game(800, 490, Phaser.AUTO, 'gameContainer', { preload: preload, create: create, update: update, pauseUpdate: pauseUpdate });But that gives me a bunch of undefined errors etc etc. Any ideas? Thanks Link to comment Share on other sites More sharing options...
Heppell08 Posted May 14, 2014 Author Share Posted May 14, 2014 Sorry remove this i totally noobed out. I converted the game from a single state and used ctrl + h to change game. to this. and forgot to change this.paused to this.game.paused. It works now Link to comment Share on other sites More sharing options...
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