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immovable for p2


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Actually, I think it's more:

this.body.kinematic = true;


With this, the body can't be moved by any other bodies. The only way to move the object become "this.body.velocity.x = value" (or velocity.y of course).


Edit: You could move the kinematic object by setting it's coordinates (x,y) but it won't physicaly react as expected.

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