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[BUG] Drag sprite within scaled group


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I've got around this in the past by adding the sprites directly to the game world. Then scaling the sprites using the scale of the group. It's not the perfect solution but it does stop the sprite from lagging behind the cursor when dragging.




var myGroup = game.add.group();


myGroup.scale.setTo(0.5, 0.5);


var sprite = app.game.add.sprite(0 , 0, 'sprite');


sprite.width = 100 * myGroup.scale.x;


sprite.height = 100 * myGroup.scale.y;

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