Jump to content

Size canvas ↔ Fps WebGLRenderer.


Recommended Posts

  • 2 weeks later...

from my experience  the larger the canvas the more thing to render on them. 


The thing is:

- you get more tings visible inside your viewport that have to be rendered,

- you scale the sprites by a factor so the renderer has to compute more pixel data,

- render has to manage a bigger canvas which means has to compute more pixels and data,


For instance in my game if you zoom out 200% the framerate drops to 20px on chrome.



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...