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Size canvas ↔ Fps WebGLRenderer.


instantia
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  • 2 weeks later...

from my experience  the larger the canvas the more thing to render on them. 

 

The thing is:

- you get more tings visible inside your viewport that have to be rendered,

- you scale the sprites by a factor so the renderer has to compute more pixel data,

- render has to manage a bigger canvas which means has to compute more pixels and data,

 

For instance in my game if you zoom out 200% the framerate drops to 20px on chrome.

 

http://www.sevenative.com

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