binyan Posted May 22, 2014 Share Posted May 22, 2014 Hi,I'm looking for a best way to load several textures while displaying the progress to the user.Until now I've found the Tools.LoadImage method which works well and even cares for IndexedDB. However this method returns an Image object, and I didn't found a way to create a texture from an Image.Texture constructor receives the Url of an image and not an Image object. In addition, this method (Tools.LoadImage) provides just OnLoad callback and I want the OnProgress.I've also looked at FilesInput class, but it appears that this class is used for Drag&Drop files loading and I can't use it for my own purposes. Any suggestions? I'm sure that I'm missing something, certainly there is a simple way to do it. Quote Link to comment Share on other sites More sharing options...
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