molo4nik111 Posted May 25, 2014 Share Posted May 25, 2014 I got 2 images created in extended group: this.body = this.create(0, 0, 'character_body');this.arm = this.create(x, y, 'character_arm'); i.e. x,y - shoulder character_body coords; I rotate my character_body like metronome with : this.body.anchor.setTo(0.5,1); // but this attach rotation point of my sprite to the 0,0 coordinates of group, and i need to set coordinates of group in canvas according to my child sprites offset into group.i.e. coordinates of group (0,0) , and sprite with anchor.setTo(0.5,1) is out of the canvas.This is sub question - How to make the group rotate like the sprite with anchor? pivot just offset the rotate point in the canvas. So. I want that character_arm got the point of rotation at the shoulder no matter which position got the character_body when rotating. And that's main question! I used to use pivots on parts, on full group, anchors to sprites in group, but can't do this. Link to comment Share on other sites More sharing options...
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