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some newbie questions on sound/audio


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How do I use onMarkerComplete

This do not seem to work

this.music.onMarkerComplete = function () {this.capter = this.capter +1;}



Whats the differanse on







Way do they in some examples load both a .mp3 fila and a .ogg file?


like this


g.load.audio('sound', ['assets/audio/Buggybug_Play.mp3', 'assets/audio/Buggybug_Play.ogg'])



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