gryff Posted May 26, 2014 Share Posted May 26, 2014 DK asked about Blender and Instancing so here is an initial possibility. See the image below that contains 3 cubes. The highlighted in yellow cube is the original cube (appears white in the red box.) The other two are duplicates created from the object menu using "Duplicate Linked" (highlighted in blue). These added cubes (Cube.001 and Cube.002 in the red box) share the same mesh data. To check this change the Blender mode from "Object" to "Edit" (green box). You should see one vertex highlighted on each box - move it - the changes propagate through all the boxes as they are sharing mesh data. Right click on any other vertex to change a different one. All you need is to have the babylon exporter recognise how the duplicate additional cubes were produced - maybe a box in the mesh babylon properties saying "Use" then a pick mesh option? The sample file is here (zip format): Cubes Hope that helps - or at least starts a discussion. cheers, gryff Quote Link to comment Share on other sites More sharing options...
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