chusek Posted June 2, 2014 Share Posted June 2, 2014 This is on Samsung Galaxy S4 , Phaser 2.0.4 , Cocoon-JS 2 , Canvas+At first, I thought it was the sprite.I tried adding game.add.sprite()then I also tried giving the sprite empty png.Then I tried removing background sprite(the rest are Graphics)the problem still persists.In webview+, it rendered fine..and on Samsung Galaxy S2 canvas+ it works fine too.. Link to comment Share on other sites More sharing options...
Videlais Posted June 3, 2014 Share Posted June 3, 2014 Are you asking if there is a specific issue with Samsung Galaxy S4, Phaser 2.0.4 , and CocoonJS with Canvas+? If so, my response would probably be that I'm doubtful. It would be very odd if there was a problem with only one model of Android device and not another. My recommendation, if you don't see any speed improvements with Canvas+, is to just use WebView+. Link to comment Share on other sites More sharing options...
chusek Posted June 3, 2014 Author Share Posted June 3, 2014 Are you asking if there is a specific issue with Samsung Galaxy S4, Phaser 2.0.4 , and CocoonJS with Canvas+? If so, my response would probably be that I'm doubtful. It would be very odd if there was a problem with only one model of Android device and not another. My recommendation, if you don't see any speed improvements with Canvas+, is to just use WebView+.That seems to be the case with the specific model or .. just this unit of Samsung Galaxy S4. Link to comment Share on other sites More sharing options...
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