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Shader / glsl building


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Hello everyone, 


I'm trying to build a new glass shader with the lastest babylon version. Is there a documentation somewhere describing all the 'predefined' functions that can be used in a vertex and fragment shader ?

For example, the method 'texture2D' can be used, but not the method 'textureCube'... The method reflect can be used, but not the method 'refract' :(


Thank you for your help !



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