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Blocked and touching


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Ok, got it. Blocked checks for collision between the sprite and a tile or the world bounds and touching checks between the sprite and an another sprite.


But it only worked when i used it in a button press: 

if(this.cursors.up.isDown){         console.log(this.p.body.touching.down);   //it outputs true here    	 if (this.p.body.onFloor()){            this.p.body.velocity.y = -250;        }}

How can i get it to work with a function like this :

if (this.p.body.blocked.down){        	           //do something}

without the need to put it into an input check?

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