srikarg Posted June 8, 2014 Share Posted June 8, 2014 Hello everyone! I am currently making a game which you can find here: http://web.5389fcded3ec4eda26000014.boweryapps.com/. As of right now, if the player stands underneath a platform, the light allows the player to see what is above that said platform. Is there any way to make the light collide with the tilemap so the player can only see what is the below the platform? For example, if the player is standing underneath a platform that has spikes, he should not be able to see the spikes above him as there is a ceiling that blocks the light from getting across. The lighting that I am using comes from the source code that can be found here: http://gamemechanicexplorer.com/#lighting-3. Thanks in advance. Link to comment Share on other sites More sharing options...
lewster32 Posted June 8, 2014 Share Posted June 8, 2014 You will almost certainly need to adapt your system to use something more like this example on the same site. Likely a combination of the two effects to give you the shadows and the limited range of light. Link to comment Share on other sites More sharing options...
STuFF Posted June 9, 2014 Share Posted June 9, 2014 unrelated, but I suggest you to use arrow keys for input (http://examples.phaser.io/_site/view_full.html?d=input&f=cursor+key+movement.js&t=cursor%20key%20movement) A-D keys for right/left doesn't work on non qwerty keyboards (like my french keyboard ) Link to comment Share on other sites More sharing options...
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