lukaMis Posted June 16, 2014 Share Posted June 16, 2014 Hi Are there any general rules about using loaded sprites vs bitmap data ( drawn circle ) for particles for emitters. I get 5 fps on iPad 2 with 300 particles in both cases (loaded png or drawn circle).I feel i should be getting more. demo (atm using loaded png): http://demo.irokus.si/irokusplus/sandbox/?url=water_salt Luka Link to comment Share on other sites More sharing options...
lewster32 Posted June 16, 2014 Share Posted June 16, 2014 I think the more likely suspect for your slowdown is the fact that all of your particles have physics. lukaMis 1 Link to comment Share on other sites More sharing options...
lukaMis Posted June 17, 2014 Author Share Posted June 17, 2014 @lewster32 Tnx. Link to comment Share on other sites More sharing options...
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