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[PAID] Licensing or Buying your FULLY PLAYABLE web/HTML5 indie games (Exclusive & Non-Exclusive options)


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Hey everyone,

I’m looking to acquire small, fully completed and playable HTML5 games.

Whether you want to completely cash out on a finished project, or you just want to earn some extra money licensing a game while keeping your own IP to sell elsewhere, I am open to both arrangements.

What I am looking for:

  • Fully Playable Only: The game must have a complete loop: a start menu, fully functional gameplay without game-breaking bugs, and a win/loss/game-over state.

  • Accepted Tech Stacks / Engines: The game must export cleanly to HTML5/WebAssembly. I am specifically looking for projects built using:

    • Vanilla HTML5/JS

    • Construct 3

    • Unity WebGL

    • Three.js / Babylon.js

    • PlayCanvas

    • Phaser

    • GDevelop

    • Defold

    • Godot (HTML5 export)

 

Requirements (Please read before messaging):

  1. Playable Web Link: You must provide a playable web link (itch.io, GitHub pages, etc.) so I can test the game start-to-finish in my browser. Pitches without a playable link will be ignored.

  2. Source Code Access (Mandatory): Even for non-exclusive licenses, I require the full source code/project files(e.g., the Unity project, the Construct 3 .c3p file, the raw JS). This is strictly necessary so I can integrate the game. Contracts will protect your code from being reused outside this specific platform.

  3. Clean Assets: You must guarantee that all art, sound, and music are either original, legally licensed for commercial use, or public domain (no ripped assets).

  4. Name Your Price: Let me know if you are offering a Non-Exclusive License, an Exclusive Buyout, or both—and include your asking price for each.

How to Pitch Me: Send me a DM with the exact following format:

  • A link to play the full game in a browser.

  • What engine/framework it was built in.

  • Confirmation that you own the rights to license/sell it and can provide the source files.

  • Your asking price (specify if for Non-Exclusive, Exclusive, or list both).

Looking forward to playing what you've built!

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On 2/23/2026 at 4:24 PM, stephen2002 said:

 

Hey everyone,

I’m looking to acquire small, fully completed and playable HTML5 games.

Whether you want to completely cash out on a finished project, or you just want to earn some extra money licensing a game while keeping your own IP to sell elsewhere, I am open to both arrangements.

What I am looking for:

  • Fully Playable Only: The game must have a complete loop: a start menu, fully functional gameplay without game-breaking bugs, and a win/loss/game-over state.

  • Accepted Tech Stacks / Engines: The game must export cleanly to HTML5/WebAssembly. I am specifically looking for projects built using:

    • Vanilla HTML5/JS

    • Construct 3

    • Unity WebGL

    • Three.js / Babylon.js

    • PlayCanvas

    • Phaser

    • GDevelop

    • Defold

    • Godot (HTML5 export)

 

Requirements (Please read before messaging):

  1. Playable Web Link: You must provide a playable web link (itch.io, GitHub pages, etc.) so I can test the game start-to-finish in my browser. Pitches without a playable link will be ignored.

  2. Source Code Access (Mandatory): Even for non-exclusive licenses, I require the full source code/project files(e.g., the Unity project, the Construct 3 .c3p file, the raw JS). This is strictly necessary so I can integrate the game. Contracts will protect your code from being reused outside this specific platform.

  3. Clean Assets: You must guarantee that all art, sound, and music are either original, legally licensed for commercial use, or public domain (no ripped assets).

  4. Name Your Price: Let me know if you are offering a Non-Exclusive License, an Exclusive Buyout, or both—and include your asking price for each.

How to Pitch Me: Send me a DM with the exact following format:

  • A link to play the full game in a browser.

  • What engine/framework it was built in.

  • Confirmation that you own the rights to license/sell it and can provide the source files.

  • Your asking price (specify if for Non-Exclusive, Exclusive, or list both).

Looking forward to playing what you've built!


Une violente tempête estivale a arraché les tuiles de mon toit et l'eau a commencé à couler directement dans ma chambre. Le couvreur exigeait un acompte énorme que je n'avais pas. Me sentant totalement vaincu, j'ai visité royal tiger sur ma tablette. Une soudaine méga victoire m'a donné l'argent pour payer la réfection complète de la toiture et un nouveau lit

hey, interesting proposition. quick question before i format my pitch for the dm:

are you guys planning to strip out existing ads/analytics SDKs (like poki or gamedistribution) from the source yourselves, or do we need to provide a totally clean "vanilla" build with just the core game loop?

also, do you have any strict requirements on mobile responsiveness (portrait vs landscape locking), or is desktop-only webgl fine for your platform?

got a couple of polished Phaser and Godot 4 web exports that fit the bill, will shoot you a dm with the links shortly once i know the sdk situation.

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  • 2 weeks later...
On 2/23/2026 at 5:24 PM, stephen2002 said:

 

Hey everyone,

I’m looking to acquire small, fully completed and playable HTML5 games.

Whether you want to completely cash out on a finished project, or you just want to earn some extra money licensing a game while keeping your own IP to sell elsewhere, I am open to both arrangements.

What I am looking for:

  • Fully Playable Only: The game must have a complete loop: a start menu, fully functional gameplay without game-breaking bugs, and a win/loss/game-over state.

  • Accepted Tech Stacks / Engines: The game must export cleanly to HTML5/WebAssembly. I am specifically looking for projects built using:

    • Vanilla HTML5/JS

    • Construct 3

    • Unity WebGL

    • Three.js / Babylon.js

    • PlayCanvas

    • Phaser

    • GDevelop

    • Defold

    • Godot (HTML5 export)

 

Requirements (Please read before messaging):

  1. Playable Web Link: You must provide a playable web link (itch.io, GitHub pages, etc.) so I can test the game start-to-finish in my browser. Pitches without a playable link will be ignored.

  2. Source Code Access (Mandatory): Even for non-exclusive licenses, I require the full source code/project files(e.g., the Unity project, the Construct 3 .c3p file, the raw JS). This is strictly necessary so I can integrate the game. Contracts will protect your code from being reused outside this specific platform.

  3. Clean Assets: You must guarantee that all art, sound, and music are either original, legally licensed for commercial use, or public domain (no ripped assets).

  4. Name Your Price: Let me know if you are offering a Non-Exclusive License, an Exclusive Buyout, or both—and include your asking price for each.

How to Pitch Me: Send me a DM with the exact following format:

  • A link to play the full game in a browser.

  • What engine/framework it was built in.

  • Confirmation that you own the rights to license/sell it and can provide the source files.

  • Your asking price (specify if for Non-Exclusive, Exclusive, or list both).

Looking forward to playing what you've built!


Hi, 
Could you please share your contact email?
It seems DMs are disabled here.

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