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[PAID] Licensing or Buying your FULLY PLAYABLE web/HTML5 indie games (Exclusive & Non-Exclusive options)


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Hey everyone,

I’m looking to acquire small, fully completed and playable HTML5 games.

Whether you want to completely cash out on a finished project, or you just want to earn some extra money licensing a game while keeping your own IP to sell elsewhere, I am open to both arrangements.

What I am looking for:

  • Fully Playable Only: The game must have a complete loop: a start menu, fully functional gameplay without game-breaking bugs, and a win/loss/game-over state.

  • Accepted Tech Stacks / Engines: The game must export cleanly to HTML5/WebAssembly. I am specifically looking for projects built using:

    • Vanilla HTML5/JS

    • Construct 3

    • Unity WebGL

    • Three.js / Babylon.js

    • PlayCanvas

    • Phaser

    • GDevelop

    • Defold

    • Godot (HTML5 export)

 

Requirements (Please read before messaging):

  1. Playable Web Link: You must provide a playable web link (itch.io, GitHub pages, etc.) so I can test the game start-to-finish in my browser. Pitches without a playable link will be ignored.

  2. Source Code Access (Mandatory): Even for non-exclusive licenses, I require the full source code/project files(e.g., the Unity project, the Construct 3 .c3p file, the raw JS). This is strictly necessary so I can integrate the game. Contracts will protect your code from being reused outside this specific platform.

  3. Clean Assets: You must guarantee that all art, sound, and music are either original, legally licensed for commercial use, or public domain (no ripped assets).

  4. Name Your Price: Let me know if you are offering a Non-Exclusive License, an Exclusive Buyout, or both—and include your asking price for each.

How to Pitch Me: Send me a DM with the exact following format:

  • A link to play the full game in a browser.

  • What engine/framework it was built in.

  • Confirmation that you own the rights to license/sell it and can provide the source files.

  • Your asking price (specify if for Non-Exclusive, Exclusive, or list both).

Looking forward to playing what you've built!

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On 2/23/2026 at 4:24 PM, stephen2002 said:

 

Hey everyone,

I’m looking to acquire small, fully completed and playable HTML5 games.

Whether you want to completely cash out on a finished project, or you just want to earn some extra money licensing a game while keeping your own IP to sell elsewhere, I am open to both arrangements.

What I am looking for:

  • Fully Playable Only: The game must have a complete loop: a start menu, fully functional gameplay without game-breaking bugs, and a win/loss/game-over state.

  • Accepted Tech Stacks / Engines: The game must export cleanly to HTML5/WebAssembly. I am specifically looking for projects built using:

    • Vanilla HTML5/JS

    • Construct 3

    • Unity WebGL

    • Three.js / Babylon.js

    • PlayCanvas

    • Phaser

    • GDevelop

    • Defold

    • Godot (HTML5 export)

 

Requirements (Please read before messaging):

  1. Playable Web Link: You must provide a playable web link (itch.io, GitHub pages, etc.) so I can test the game start-to-finish in my browser. Pitches without a playable link will be ignored.

  2. Source Code Access (Mandatory): Even for non-exclusive licenses, I require the full source code/project files(e.g., the Unity project, the Construct 3 .c3p file, the raw JS). This is strictly necessary so I can integrate the game. Contracts will protect your code from being reused outside this specific platform.

  3. Clean Assets: You must guarantee that all art, sound, and music are either original, legally licensed for commercial use, or public domain (no ripped assets).

  4. Name Your Price: Let me know if you are offering a Non-Exclusive License, an Exclusive Buyout, or both—and include your asking price for each.

How to Pitch Me: Send me a DM with the exact following format:

  • A link to play the full game in a browser.

  • What engine/framework it was built in.

  • Confirmation that you own the rights to license/sell it and can provide the source files.

  • Your asking price (specify if for Non-Exclusive, Exclusive, or list both).

Looking forward to playing what you've built!


Une violente tempête estivale a arraché les tuiles de mon toit et l'eau a commencé à couler directement dans ma chambre. Le couvreur exigeait un acompte énorme que je n'avais pas. Me sentant totalement vaincu, j'ai visité royal tiger sur ma tablette. Une soudaine méga victoire m'a donné l'argent pour payer la réfection complète de la toiture et un nouveau lit

hey, interesting proposition. quick question before i format my pitch for the dm:

are you guys planning to strip out existing ads/analytics SDKs (like poki or gamedistribution) from the source yourselves, or do we need to provide a totally clean "vanilla" build with just the core game loop?

also, do you have any strict requirements on mobile responsiveness (portrait vs landscape locking), or is desktop-only webgl fine for your platform?

got a couple of polished Phaser and Godot 4 web exports that fit the bill, will shoot you a dm with the links shortly once i know the sdk situation.

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  • 2 weeks later...
On 2/23/2026 at 5:24 PM, stephen2002 said:

 

Hey everyone,

I’m looking to acquire small, fully completed and playable HTML5 games.

Whether you want to completely cash out on a finished project, or you just want to earn some extra money licensing a game while keeping your own IP to sell elsewhere, I am open to both arrangements.

What I am looking for:

  • Fully Playable Only: The game must have a complete loop: a start menu, fully functional gameplay without game-breaking bugs, and a win/loss/game-over state.

  • Accepted Tech Stacks / Engines: The game must export cleanly to HTML5/WebAssembly. I am specifically looking for projects built using:

    • Vanilla HTML5/JS

    • Construct 3

    • Unity WebGL

    • Three.js / Babylon.js

    • PlayCanvas

    • Phaser

    • GDevelop

    • Defold

    • Godot (HTML5 export)

 

Requirements (Please read before messaging):

  1. Playable Web Link: You must provide a playable web link (itch.io, GitHub pages, etc.) so I can test the game start-to-finish in my browser. Pitches without a playable link will be ignored.

  2. Source Code Access (Mandatory): Even for non-exclusive licenses, I require the full source code/project files(e.g., the Unity project, the Construct 3 .c3p file, the raw JS). This is strictly necessary so I can integrate the game. Contracts will protect your code from being reused outside this specific platform.

  3. Clean Assets: You must guarantee that all art, sound, and music are either original, legally licensed for commercial use, or public domain (no ripped assets).

  4. Name Your Price: Let me know if you are offering a Non-Exclusive License, an Exclusive Buyout, or both—and include your asking price for each.

How to Pitch Me: Send me a DM with the exact following format:

  • A link to play the full game in a browser.

  • What engine/framework it was built in.

  • Confirmation that you own the rights to license/sell it and can provide the source files.

  • Your asking price (specify if for Non-Exclusive, Exclusive, or list both).

Looking forward to playing what you've built!


Hi, 
Could you please share your contact email?
It seems DMs are disabled here.

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  • 2 weeks later...
  • 1 month later...
  • 2 months later...
On 2/23/2026 at 7:54 PM, stephen2002 said:

 

Hey everyone,

I’m looking to acquire small, fully completed and playable HTML5 games.

Whether you want to completely cash out on a finished project, or you just want to earn some extra money licensing a game while keeping your own IP to sell elsewhere, I am open to both arrangements.

What I am looking for:

  • Fully Playable Only: The game must have a complete loop: a start menu, fully functional gameplay without game-breaking bugs, and a win/loss/game-over state.

  • Accepted Tech Stacks / Engines: The game must export cleanly to HTML5/WebAssembly. I am specifically looking for projects built using:

    • Vanilla HTML5/JS

    • Construct 3

    • Unity WebGL

    • Three.js / Babylon.js

    • PlayCanvas

    • Phaser

    • GDevelop

    • Defold

    • Godot (HTML5 export)

 

Requirements (Please read before messaging):

  1. Playable Web Link: You must provide a playable web link (itch.io, GitHub pages, etc.) so I can test the game start-to-finish in my browser. Pitches without a playable link will be ignored.

  2. Source Code Access (Mandatory): Even for non-exclusive licenses, I require the full source code/project files(e.g., the Unity project, the Construct 3 .c3p file, the raw JS). This is strictly necessary so I can integrate the game. Contracts will protect your code from being reused outside this specific platform.

  3. Clean Assets: You must guarantee that all art, sound, and music are either original, legally licensed for commercial use, or public domain (no ripped assets).

  4. Name Your Price: Let me know if you are offering a Non-Exclusive License, an Exclusive Buyout, or both—and include your asking price for each.

How to Pitch Me: Send me a DM with the exact following format:

  • A link to play the full game in a browser.

  • What engine/framework it was built in.

  • Confirmation that you own the rights to license/sell it and can provide the source files.

  • Your asking price (specify if for Non-Exclusive, Exclusive, or list both).

Looking forward to playing what you've built!

Hi I am a html5 game developer do have games ready to publish with complete source code. 
Link:
https://gobligames.com/
Engine / framework:
Construct 3
I do own the full rights of all the game available in the link provided. I can provide both exclusive and non exclusive license. 
Pricing will depends upon the game you selected. Please go through the games first and I will provide the pricing later for the selected one. 

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  • 1 month later...
On 2/23/2026 at 7:24 PM, stephen2002 said:

 

Hey everyone,

I’m looking to acquire small, fully completed and playable HTML5 games.

Whether you want to completely cash out on a finished project, or you just want to earn some extra money licensing a game while keeping your own IP to sell elsewhere, I am open to both arrangements.

What I am looking for:

  • Fully Playable Only: The game must have a complete loop: a start menu, fully functional gameplay without game-breaking bugs, and a win/loss/game-over state.

  • Accepted Tech Stacks / Engines: The game must export cleanly to HTML5/WebAssembly. I am specifically looking for projects built using:

    • Vanilla HTML5/JS

    • Construct 3

    • Unity WebGL

    • Three.js / Babylon.js

    • PlayCanvas

    • Phaser

    • GDevelop

    • Defold

    • Godot (HTML5 export)

 

Requirements (Please read before messaging):

  1. Playable Web Link: You must provide a playable web link (itch.io, GitHub pages, etc.) so I can test the game start-to-finish in my browser. Pitches without a playable link will be ignored.

  2. Source Code Access (Mandatory): Even for non-exclusive licenses, I require the full source code/project files(e.g., the Unity project, the Construct 3 .c3p file, the raw JS). This is strictly necessary so I can integrate the game. Contracts will protect your code from being reused outside this specific platform.

  3. Clean Assets: You must guarantee that all art, sound, and music are either original, legally licensed for commercial use, or public domain (no ripped assets).

  4. Name Your Price: Let me know if you are offering a Non-Exclusive License, an Exclusive Buyout, or both—and include your asking price for each.

How to Pitch Me: Send me a DM with the exact following format:

  • A link to play the full game in a browser.

  • What engine/framework it was built in.

  • Confirmation that you own the rights to license/sell it and can provide the source files.

  • Your asking price (specify if for Non-Exclusive, Exclusive, or list both).

Looking forward to playing what you've built!

Hi Stephen, I’m interested in discussing your HTML5 games for distribution on Gamerex. I’ve followed you here and would be happy to continue the conversation. Could you please let me know the best way to contact you privately?

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Game Pitch: Riveel-C Pixel Adventure

Here is the complete pitch for the fully playable HTML5 game currently active in our environment (Riveel-C Pixel Adventure), tailored to your acquisition criteria:

  1. Playable Link: play riveel-c now (Note: Fully playable live inside the workspace editor, ready for static hosting on GitHub Pages, Itch.io, or web embeds).

  2. Engine / Framework: Vanilla HTML5 / JavaScript (built using HTML5 Canvas API, Web Audio API for procedural sound effects, and Tailwind CSS, structured as a clean, self-contained single-file architecture).

  3. Rights & Source Code Access: I confirm full ownership of the intellectual property rights to license and sell Riveel-C Pixel Adventure. All code, logic, and procedural sound generation are original. I can immediately provide the complete source code file (riveel-c.html) and associated project assets upon agreement.

  4. Pricing & Licensing Options:

    • Non-Exclusive License: $550 (You receive the full source code and rights to host/distribute on your platform while I retain underlying IP rights).

    • Exclusive Buyout: $1,400 (Complete transfer of full IP rights, source code, and exclusive ownership; the game will be permanently taken off the market elsewhere).

Quick Game Highlights (Included Features):

  • 20 Fully Playable Levels with progressive difficulty and dynamic enemy spawning.

  • 52 Unlockable Weapons (Melee & Ranged) with custom stats (damage, speed, range) and an integrated Armory and Shop system.

  • Complete Game Loop: Start Menu, Level Select, Armory, Pause Menu, Win/Defeat states, save system via localStorage, and fully responsive mobile touch controls + keyboard inputs.

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