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Keeping player sprite on top of obstacle sprites


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Use game.Container()


SceneGame = game.Scene.extend({        init: function () {                        this.obstacleContainer = new game.Container();            this.playerContaier = new game.Contaier();            // this order is important when adding to stage            this.stage.addChild(obstacleContainer);            this.stage.addChild(playerContaier);                        this.player = new game.Sprite('media/player.png', game.system.width / 2, game.system.height / 2, {                    anchor: {                        x: 0.5,                        y: 0.5                    }                });            this.playerContaier.addChild(this.player);                        // later in code            // appears under the player            this.obstacleContainer.addChild(...);        });});
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