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Locally cached base64 audio feasible?


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I am wondering if anyone has tried using based64 encoded audio files than can be cached and played according to the following urls:







The reasons I am asking is two fold:   


My current game can play with sound and music on desktop, ipad and a couple of android tablets,  but without any sound/music on my android HTC phone.


Also, no sound on my iTouch with iOS 6.1.  I believe the browser is updated as much as can be for that version.

For the iTouch, i have not been able to get any of the phaser sound examples to work.


However,  I have been able to get sound to play from the references in the urls above.

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