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Bitiverse a persistent 1-bit MMO running entirely in the browser


Fortisq
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Hi everyone! I’ve been building Bitiverse, a persistent multiplayer RPG that runs directly in the browser.

It uses a TypeScript client and SpacetimeDB backend. The base world is generated deterministically rather than stored, while player changes, characters, inventory, trading, guilds, claims and houses persist in the shared world.

Current features include:

  • Real-time multiplayer exploration and combat

  • Gathering, crafting and player trading

  • Guilds and markets

  • Claimable land and persistent housing

  • Dungeons

  • Guest play with no download or account required

It’s still early, and I’m particularly interested in feedback about browser performance, onboarding and how well the multiplayer experience communicates what other players are doing.

You can download the HTML5 client or;

Play it here:



 

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