Sir_Blob_The_2nd Posted 14 hours ago Share Posted 14 hours ago (the name of the game will actually be Polygonal Core it was just a typo) Hey guys! I’m working on a new game concept called Polygon Core and I’m getting a playable demo ready soon. It’s a mashup of a wave-based base defense and an addictive clicker game. Here is the basic loop: The Setup: You’re in a square arena protecting a central “Core.” Geometric enemies rush you from the screen edges, getting harder, faster, and weirder every wave. Yes, there will be bosses! The Clicker Element: You don’t just sit there. You actively click your Core to farm points mid-round, letting you upgrade your fire rate, range, and click power on the fly. The Defense: Your core auto-shoots, but you can also drop damage-over-time slowing traps and unlock rotating orbit weapons. Meta-Progression: Killing shapes gets you “Kill Points.” You use them in the main menu for permanent upgrades or to buy entirely new Core shapes (like Squares or Triangles) between rounds, each with their own crazy buffs and nerfs. The demo is going to be a bit simple since it’s just a proof of concept, but I really want to nail the core game loop and feel first! Actual gameplay is coming soon, but basically, the game mood is me trying to sort out all these shapes coming at my defenses: So, let me know is it a good game that could get past crazy games' moderation? Quote Link to comment Share on other sites More sharing options...
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