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Dynamic Sprite/Image size


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I am pretty new to gamedev and Phasel in particular but it seems to be awesome :D Unfortunately I have stuck and I wasn't able to find any help in web search. I have loaded an 'big' image (let's say it is 800x800) to my game and created sprite from it and now I want to be able to resize it freely. Is it possible? The P2 is also involved but I think that body.setCircle (newSize) will be enough. 

Thanks in advance,


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