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Movement by curve (sin, coz, bezier)


samjarman
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Hey all! 

 

Looking for a nice way to do movement of some animated sprites I have moving left to right so they look more like flying birds. 

 

Currently they just float left to right like this,       

bird.body.velocity.x = 100;

Obviously thats too simplistic of a model of motion. It'd be cool to define a cos curve with amplitude and period to make them more like they're bobbing up and down. Thoughts?

 

Cheers!

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